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Having completed the installation process, we entered our co-op game and were seriously impressed with the smoothness of the mod.
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If you're struggling to get this installed, check out the full instructions for RimWorld mods here, or consult the mod's wiki. You can also play LAN games, or connect directly with your IP address. We used the Steam friends method, which conveniently displays when your buddies are playing. The next stage is to simply reboot RimWorld, then either host a game yourself (either from the multiplayer tab or by starting a single player game and then clicking "host") or join an existing one by visiting the new multiplayer tab on RimWorld's main menu. Once you've done this, simply load RimWorld, click on the mods tab in the menu, and enable the multiplayer mod (don't touch "core" or things will start breaking). You'll need to unpack Multiplayer.zip (once unzipped) to RimWorld's "mods" folder, which you can find through Steam by going to a game's properties then location files. After a slightly bumpy start in which someone downloaded the wrong file ( make sure you choose the latest version, currently 0.4.4 Multiplayer.zip), we soon figured out how to get the mod up and running. To test out the mod, I enlisted the services of Eurogamer's seemingly-only-other RimWorld fan, Matt Wales. Technically you can add up to 999 players, but the recommended max is eight.
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It's an incredibly smooth and professional experience, although as the mod isn't in the Steam Workshop, so you'll need to do the installation process yourself (it's quite simple). In terms of features, the mod boasts hot joining, hosting from existing saves, chat, and the ability to connect with Steam friends.
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